Hello
I have a textured sprite which is an hexagone.
I use the line render to connect all my hexagons together.
The hexagone are slightly transparent.
Because of that, we see the line connection behind it.
Is there a way to render the line only between the hexagone but being hidden if they are overlapping the hexagon?
see screen below
Many thanks
Nico
I have a textured sprite which is an hexagone.
I use the line render to connect all my hexagons together.
The hexagone are slightly transparent.
Because of that, we see the line connection behind it.
Is there a way to render the line only between the hexagone but being hidden if they are overlapping the hexagon?
see screen below
Many thanks
Nico