Was wondering if I could take a mocap file (any type I guess, as long as I could convert it) and then import it into AE where each animated bone would be turned into an animated null.
I don't know much about how animated files are structured. Ive messed with Motion Builder, and I have used .fbx, .dmx and .bvh before.
This is how a .bvh is structured. It isn't encoded or anything. http://pastebin.com/ieeFvHDF
I don't know much about how animated files are structured. Ive messed with Motion Builder, and I have used .fbx, .dmx and .bvh before.
This is how a .bvh is structured. It isn't encoded or anything. http://pastebin.com/ieeFvHDF